According to Gregory Hainaut, main developer for PCSX2, a potential cause of this may be GL_ARB_separate_shader_objects retuning a malformed vertex shader object. More information: https://github.com/PCSX2/pcsx2/issues/345#issuecomment-64115077.
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According to Gregory Hainaut, main developer for PCSX2, a potential cause of this may be GL_ARB_separate_shader_objects retuning a malformed vertex shader object. More information: https://github.com/PCSX2/pcsx2/issues/345#issuecomment-64115077.